Skills Developed:

For my final major project at BCU, I worked in a team of nine over a period of five months to create and publish a fully playable local multiplayer dungeon crawler experience using Unreal Engine 5.

My core duties completed during the development include:

  • The player character functionality following the designs set out by our designer.

  • The local co-op multiplayer and related camera systems.

  • Expandable in-game skill mutators, weapons and consumable items.

  • Bringing art into engine and configuring bespoke animations for the heroes and enemies.

  • Adding and managing tasks in Jira to help the other programmers on the team.

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  • Unreal Engine Pipeline
  • Fulfilling the designer's plans
  • Team communication and patience
  • Production for a small team
  • Publishing a game to Steam